Difference between revisions of "Halo 4 E3 Builds"

From Alpha Archive Wiki
Jump to navigation Jump to search
Line 22: Line 22:
 
<li style="display: inline-block;">[[File:KeynoteMenu.jpg|thumb|left|400px|The menu loaded after pressing start in the E3 Keynote build.]]
 
<li style="display: inline-block;">[[File:KeynoteMenu.jpg|thumb|left|400px|The menu loaded after pressing start in the E3 Keynote build.]]
 
</ul></div>
 
</ul></div>
 +
As is evident by the pictures provided, the menu provided is nothing like the retail game. The retail build would bring players to a complete menu accompanied by options for campaign, infinity, and waypoint, this menu brings players to a locked screen containing only one option, campaign. Additionally, players are unable to back out or progress into the other game modes that the retail build would allow.
 
Upon starting up the campaign, the first thing the player will be presented with is a cut-scene. Said cut-scene shows the UNSC Infinity crash landing onto Requiem; the planet chief had also
 
Upon starting up the campaign, the first thing the player will be presented with is a cut-scene. Said cut-scene shows the UNSC Infinity crash landing onto Requiem; the planet chief had also
 
<ul><div>
 
<ul><div>
 
<li style="display: inline-block;">[[File:KeynotePic.jpeg|thumb|left|400px|Photograph taken in the E3 2012 build using an unlocked xex which gives players access to theater mode.]]
 
<li style="display: inline-block;">[[File:KeynotePic.jpeg|thumb|left|400px|Photograph taken in the E3 2012 build using an unlocked xex which gives players access to theater mode.]]
 
</ul></div>
 
</ul></div>
===Mission Transciption===
+
===Mission Transcription===
 
-TRANSCRIBE THE E3 MISSION-
 
-TRANSCRIBE THE E3 MISSION-
 
===Differences From Retail===
 
===Differences From Retail===

Revision as of 04:38, 3 June 2020

Halo 4 at E3 2012

In 2012, 343 was poised to release their latest and most ambitious project yet, Halo 4. Drumming up anticipation, 343 took their project to the show-floor at the 2012 Electronic Entertainment Expo. During this time, 343 showed off Halo 4's 3 main game-modes; campaign, wargames, and spartan ops. In order to show off each of the 3 aforementioned game-modes, 343 built 3 different versions of the same game. One that booted to an incredibly limited campaign menu, one that booted to a limited wargames custom games menu, and one that booted to a limited spartan ops menu. These 3 builds would come to be known as the Halo 4 E3 builds. Contrary to what one might initially believe, each build is unique from one another considering each aims to show off different parts of Halo 4.

Halo 4 E3 Build Dates
Build Name Build Date
Keynote Thu May 31 07:22:17 2012
WarGames Thu May 31 06:19:41 2012
Spartan Ops Thu May 31 06:23:28 2012

Keynote

The keynote presentation build is perhaps this collections' most interesting build, at first glance. To clarify, this build is the one that 343 played live on stage during the their presentation. Additionally, the build contains an early and highly scripted version of the mission 'Infinity' which is the 4th mission Halo 4's campaign. With the mission being heavily scripted, it is very easy to miss triggers and even entire pieces of dialogue given the player moves in a sporadic manner. Before moving into the brief demo sequence, it is important to first take a look at the introductory menu and its subsequent sub-menus. Pictured below is what a player would be introduced to after selecting the build's given xex. Pictured next to that is the menu that will be loaded upon pressing start:

  • The start menu in the E3 build.
  • The menu loaded after pressing start in the E3 Keynote build.

As is evident by the pictures provided, the menu provided is nothing like the retail game. The retail build would bring players to a complete menu accompanied by options for campaign, infinity, and waypoint, this menu brings players to a locked screen containing only one option, campaign. Additionally, players are unable to back out or progress into the other game modes that the retail build would allow. Upon starting up the campaign, the first thing the player will be presented with is a cut-scene. Said cut-scene shows the UNSC Infinity crash landing onto Requiem; the planet chief had also

  • Photograph taken in the E3 2012 build using an unlocked xex which gives players access to theater mode.

Mission Transcription

-TRANSCRIBE THE E3 MISSION-

Differences From Retail

That is one fine ass eel?

  • Whilst making an incredibly brief appearance in the Halo 4 E3 show, this odd creature is no where to be seen in the final game.

WarGames

Talk about war games son!!!

Spartan Ops

Talk about spops son!!!