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Combined display of all available logs of Alpha Archive Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 16:10, 9 June 2020 Cashmint talk contribs restored page File:Keynotemenu1.jpg (1 revision and 1 file)
- 15:59, 9 June 2020 Cashmint talk contribs deleted page File:Keynotemenu1.jpg
- 15:59, 9 June 2020 Cashmint talk contribs restored page File:Keynotemenu1.jpg (1 revision and 1 file)
- 15:38, 9 June 2020 Cashmint talk contribs deleted page File:KeynoteMenu1.jpg
- 15:38, 9 June 2020 Cashmint talk contribs uploaded File:KeynoteMenu1.jpg
- 15:38, 9 June 2020 Cashmint talk contribs created page File:KeynoteMenu1.jpg
- 15:33, 9 June 2020 Cashmint talk contribs deleted page File:Keynotemenu1.jpg (Duplicated file: Something is wrong with fileupload rn)
- 15:24, 9 June 2020 Cashmint talk contribs uploaded File:Keynotemenu1.jpg (Whilst the Halo 4 campaign menu has been replaced by a locked version with only one option, the game actually has another campaign menu that appears to be from Halo Reach.)
- 15:24, 9 June 2020 Cashmint talk contribs created page File:Keynotemenu1.jpg (Whilst the Halo 4 campaign menu has been replaced by a locked version with only one option, the game actually has another campaign menu that appears to be from Halo Reach.)
- 15:22, 9 June 2020 Cashmint talk contribs deleted page File:KeynoteCampaignMenu1.jpg
- 15:19, 9 June 2020 Cashmint talk contribs restored page File:KeynoteCampaignMenu1.jpg (1 revision and 1 file)
- 15:04, 9 June 2020 Cashmint talk contribs deleted page File:KeynoteCampaignMenu1.jpg
- 15:03, 9 June 2020 Cashmint talk contribs uploaded File:KeynoteCampaignMenu1.jpg (At first glance, this build would appear to have only one campaign menu; the one that is locked with only option. However, by exploring some menus, it is possible to reveal another campaign menu that appears to be a left over from reach.)
- 15:03, 9 June 2020 Cashmint talk contribs created page File:KeynoteCampaignMenu1.jpg (At first glance, this build would appear to have only one campaign menu; the one that is locked with only option. However, by exploring some menus, it is possible to reveal another campaign menu that appears to be a left over from reach.)
- 17:46, 8 June 2020 Cashmint talk contribs uploaded File:WaypointMenu2.jpg (The infinity news tab in the waypoint menus. Similar to the community updates tab, this tab is identical to the network test.)
- 17:46, 8 June 2020 Cashmint talk contribs created page File:WaypointMenu2.jpg (The infinity news tab in the waypoint menus. Similar to the community updates tab, this tab is identical to the network test.)
- 17:38, 8 June 2020 Cashmint talk contribs uploaded File:Waypointmenu1.jpg (The Halo career tab in the waypoint menu. Comparing this to the network test, it now has its proper layout complete with strings and all.)
- 17:38, 8 June 2020 Cashmint talk contribs created page File:Waypointmenu1.jpg (The Halo career tab in the waypoint menu. Comparing this to the network test, it now has its proper layout complete with strings and all.)
- 17:35, 8 June 2020 Cashmint talk contribs uploaded File:WaypointMenu0.jpeg (The waypoint menu of the E3 2012 build. The community updates section is identical to the network test.)
- 17:35, 8 June 2020 Cashmint talk contribs created page File:WaypointMenu0.jpeg (The waypoint menu of the E3 2012 build. The community updates section is identical to the network test.)
- 17:22, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteActualMenu.jpg (By unlocking the xex to load the regular menus instead of the locked ones, the player can navigate, view, and select options that were never originally intended to be seen by 343.)
- 17:22, 8 June 2020 Cashmint talk contribs created page File:KeynoteActualMenu.jpg (By unlocking the xex to load the regular menus instead of the locked ones, the player can navigate, view, and select options that were never originally intended to be seen by 343.)
- 15:32, 8 June 2020 Cashmint talk contribs uploaded File:Keynotelogo.png
- 15:32, 8 June 2020 Cashmint talk contribs created page File:Keynotelogo.png
- 15:31, 8 June 2020 Cashmint talk contribs uploaded File:FinalScene.jpg (The final scene in the E3 2012 mission. This sequence plays out after the Chief turns on his promethean vision.)
- 15:31, 8 June 2020 Cashmint talk contribs created page File:FinalScene.jpg (The final scene in the E3 2012 mission. This sequence plays out after the Chief turns on his promethean vision.)
- 15:14, 8 June 2020 Cashmint talk contribs uploaded File:FinalEnemy.jpg (The final enemy of the brief E3 mission.)
- 15:14, 8 June 2020 Cashmint talk contribs created page File:FinalEnemy.jpg (The final enemy of the brief E3 mission.)
- 15:10, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteLastEnemyEncounter.jpg (The final enemy encounter consists of two watchers and two knights.)
- 15:10, 8 June 2020 Cashmint talk contribs created page File:KeynoteLastEnemyEncounter.jpg (The final enemy encounter consists of two watchers and two knights.)
- 04:55, 8 June 2020 Gunz4Hire talk contribs created page X360CoreClass (Created page with "==Description== Core Xbox 360 services. ==Static Variables== {| class="wikitable" |- ! Variable !! String !! Type !! Description |- | OnControllerStateChange || Example || Ex...")
- 02:24, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteGrenadePart.jpg (In the E3 demo, it would appear that the player simply tossed a grenade in the middle of the promethan crawlers in order to kill them all. This couldn't be further from the truth considering the fact that grenades do not explode in this build and the dogs automatically explode upon killing the promethean watcher with any weapon.)
- 02:24, 8 June 2020 Cashmint talk contribs created page File:KeynoteGrenadePart.jpg (In the E3 demo, it would appear that the player simply tossed a grenade in the middle of the promethan crawlers in order to kill them all. This couldn't be further from the truth considering the fact that grenades do not explode in this build and the dogs automatically explode upon killing the promethean watcher with any weapon.)
- 02:05, 8 June 2020 Gunz4Hire talk contribs created page Example Code (Created page with "===If you want to pause the game when you press the guide button:=== if (X360Core.IsSystemUIVisible() == true) { Time.timeScale = 0; }...")
- 00:56, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteLightRifle.jpg (Keynote lightrifle morphs in the Chiefs hands has he picks it up.)
- 00:56, 8 June 2020 Cashmint talk contribs created page File:KeynoteLightRifle.jpg (Keynote lightrifle morphs in the Chiefs hands has he picks it up.)
- 00:41, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteKnightAttack.jpg (this is the knight that jumps the Master Chief midway through the keynote mission.)
- 00:41, 8 June 2020 Cashmint talk contribs created page File:KeynoteKnightAttack.jpg (this is the knight that jumps the Master Chief midway through the keynote mission.)
- 00:13, 8 June 2020 Cashmint talk contribs uploaded File:KeynoteSecondEnemyEncounter.jpg (This is the second enemy encounter in the keynote build that immediately follows the first batch of enemies.)
- 00:13, 8 June 2020 Cashmint talk contribs created page File:KeynoteSecondEnemyEncounter.jpg (This is the second enemy encounter in the keynote build that immediately follows the first batch of enemies.)
- 23:21, 7 June 2020 Cashmint talk contribs uploaded File:MysteriousBeam.jpg (The elite that charges the player seems to die from a beam that quickly disappears once the player looks at it. Also, it doesn't matter when the player looks at the beam, as long as the player looks at it, it will disappear.)
- 23:21, 7 June 2020 Cashmint talk contribs created page File:MysteriousBeam.jpg (The elite that charges the player seems to die from a beam that quickly disappears once the player looks at it. Also, it doesn't matter when the player looks at the beam, as long as the player looks at it, it will disappear.)
- 23:08, 7 June 2020 Cashmint talk contribs uploaded File:EliteChargesPlayer.jpg (Once the two grunts and jackal have been killed, the remaining elite will charge at the player with an energy sword. Upon the elite's arrival near the Chief, a mysterious beam will evaporate the elite in the blink of an eye.)
- 23:08, 7 June 2020 Cashmint talk contribs created page File:EliteChargesPlayer.jpg (Once the two grunts and jackal have been killed, the remaining elite will charge at the player with an energy sword. Upon the elite's arrival near the Chief, a mysterious beam will evaporate the elite in the blink of an eye.)
- 23:07, 7 June 2020 Gunz4Hire talk contribs created page X360AchievementClass (Created page with "===Description=== Xbox 360 achievement description. ===Variables=== Cred Cred received for earning this achievement. X360Achievement.Cred public uint Cred; Description Cred...")
- 22:48, 7 June 2020 Cashmint talk contribs uploaded File:FirstEnemyEncounterkeynote.jpg (These are first group of enemies the player is confronted with in the E3 2012 keynote build. Interestingly enough, they will not notice you until after they are scripted to do so. To clarify, say the player were to approach the group prematurely, said enemies will not 'spot' nor attack the player until Cortana has warned the Chief of his compromised location. This prompts the player into their first battle, sort of.)
- 22:48, 7 June 2020 Cashmint talk contribs created page File:FirstEnemyEncounterkeynote.jpg (These are first group of enemies the player is confronted with in the E3 2012 keynote build. Interestingly enough, they will not notice you until after they are scripted to do so. To clarify, say the player were to approach the group prematurely, said enemies will not 'spot' nor attack the player until Cortana has warned the Chief of his compromised location. This prompts the player into their first battle, sort of.)
- 22:41, 7 June 2020 Gunz4Hire talk contribs created page XBOX Builds (Created page with "*ATV3: Lawless *Batman: Dark Tomorrow")
- 22:38, 7 June 2020 Gunz4Hire talk contribs created page KinectAudio (Created page with "==KinectAudio== class in UnityEngine ===Description=== Microphone interception. 16kHz mono. ===Static Variables=== OnMicData 16kHz mono.")
- 22:33, 7 June 2020 Gunz4Hire talk contribs protected Documentation [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)