Variable |
String |
Type |
Description
|
DebugConfigureForcedSwap |
X360Core.DebugConfigureForcedSwap |
public static void DebugConfigureForcedSwap(bool enableSwap, bool enableFullscreenVideoUpdate); |
DEBUG: Configure forced swap (TCR 022).
|
DebugEnableD3DBlockCallback |
X360Core.DebugEnableD3DBlockCallback |
public static void DebugEnableD3DBlockCallback(bool enabled); |
DEBUG: Enable D3D block callback.
|
DebugGetGCMemorySize |
X360Core.DebugGetGCMemorySize |
public static int DebugGetGCMemorySize(); |
DEBUG: Get garbage collected memory size.
|
DebugGetGCMemoryUsed |
X360Core.DebugGetGCMemoryUsed |
public static int DebugGetGCMemoryUsed(); |
DEBUG: Get garbage collected memory used.
|
EnableNuiSystemDialogMode |
X360Core.EnableNuiSystemDialogMode |
public static void EnableNuiSystemDialogMode(bool enabled); |
Enables Natural User Interface mode for system dialogs. No effect if Kinect is disabled. |
Calling this function will reset the skeleton tracking id. Call SetNuiSystemDialogTrackingId to select an active skeleton.
|
EnablePersistDisplayOnQuit |
X360Core.EnablePersistDisplayOnQuit |
public static void EnablePersistDisplayOnQuit(bool enabled); |
Persist last rendered frame on quit. |
See IDirect3DDevice9::PersistDisplay.
|
GetPlayerGamerPicture |
X360Core.GetPlayerGamerPicture |
public static Texture2D GetPlayerGamerPicture(uint userIndex, X360PlayerId playerId, bool small); |
Gets the gamer picture of any player. |
userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. userIndex must have read permissions for the profile of playerId. Note: a new texture is created each time this function is called.
|
GetRawTexture |
Example |
Example |
Gets a pointer to IDirect3DBaseTexture9 for a given texture.
|
GetTotalOnlineUsers |
Example |
Example |
Gets the total number of users currently signed in with Live! connectivity.
|
GetTotalSignedInUsers |
Example |
Example |
Gets the total number of users currently signed in.
|
GetUserGamerPicture |
Example |
Example |
Gets the gamer picture of a local user.
|
GetUserLocalPlayerId |
Example |
Example |
Gets the local player id of a signed in user.
|
GetUserName |
Example |
Example |
Gets the local user name.
|
GetUserOnlinePlayerId |
Example |
Example |
Gets the online player id of a signed in user.
|
GetUserPrivilegeLevel |
Example |
Example |
Gets the privilege level of a local user.
|
IsSystemUIVisible |
Example |
Example |
Checks if system UI is visible.
|
IsUserSignedIn |
X360Core.IsUserSignedIn |
public static bool IsUserSignedIn(uint userIndex, bool onlineOnly); |
Checks if user is signed in. |
userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. onlineOnly Set to true to require Live! connectivity. bool Signed in state of the specified user.
|
RequestSignIn |
Example |
Example |
Shows the sign-in dialog if the number of currently signed-in players is not within the specified range.
|
SetControllerVibration |
Example |
Example |
Enable controller vibration.
|
SetNuiSystemDialogTrackingId |
Example |
Example |
Sets the skeleton tracking id of the locally signed-in player who will be in control of the dialogs.
|
SetProcessorAffinity |
Example |
Example |
Sets the cpu processor affinity for the current thread.
|
ShowGamerCard |
Example |
Example |
Displays a gamer card.
|
UserAwardGamerPicture |
Example |
Example |
Awards the user with a gamer picture.
|