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Date Name Thumbnail Size User Description Versions
18:21, 13 June 2020 ObSettings1.jpg (file) 953 KB Cashmint Oddball settings. 1
18:21, 13 June 2020 ObSettings0.jpg (file) 950 KB Cashmint Oddball settings. 1
18:11, 13 June 2020 KothSettings1.jpg (file) 956 KB Cashmint King of The Hill settings. 1
18:10, 13 June 2020 KothSettings0.jpg (file) 954 KB Cashmint King of The Hill settings. 1
17:58, 13 June 2020 FloodSettings1.jpg (file) 949 KB Cashmint Flood settings in the Halo 4 E3 build. 1
17:56, 13 June 2020 FloodSettings0.jpg (file) 936 KB Cashmint The flood settings in the Halo 4 E3 2012 build. 1
17:47, 13 June 2020 CtfSettings.jpg (file) 936 KB Cashmint Settings exclusive to CTF in the Halo 4 E3 build. 1
17:35, 13 June 2020 GenSettings3.jpg (file) 946 KB Cashmint The general settings menu from the Halo 4 E3 2012 build. 1
17:29, 13 June 2020 GenSettings2.jpg (file) 920 KB Cashmint The custom power-up traits settings within the Halo 4 E3 2012 build. 1
17:24, 13 June 2020 GenSettings1.jpg (file) 961 KB Cashmint The weapons and vehicles menu from the Halo 4 E3 2012 build. 1
17:20, 13 June 2020 GenSettings0.jpg (file) 940 KB Cashmint Whilst this screenshot shows off the settings of BR slayer, it is also used to showcase the settings found across all game-types. 1
17:44, 11 June 2020 KeynoteCustomGamesStrongIcon.jpg (file) 919 KB Cashmint Stronghold icon. 1
17:40, 11 June 2020 KeynoteCustomGamesSlayerIcon.jpg (file) 909 KB Cashmint Slayer icon. 1
17:39, 11 June 2020 KeynoteCustomGamesSEIcon.jpg (file) 922 KB Cashmint Stronghold icon. 1
17:37, 11 June 2020 KeynoteCustomGamesregicideIcon.jpg (file) 919 KB Cashmint Regicide icon. 1
17:36, 11 June 2020 KeynoteCustomGamesobIcon.jpg (file) 915 KB Cashmint Oddball icon. 1
17:34, 11 June 2020 KeynoteCustomGameskothIcon.jpg (file) 921 KB Cashmint King of the hill icon. 1
17:33, 11 June 2020 KeynoteCustomGamesFloodIcon.jpg (file) 924 KB Cashmint Flood icon. 1
17:30, 11 June 2020 KeynoteCustomGamesStrong.jpg (file) 913 KB Cashmint Stronghold variants. 1
17:24, 11 June 2020 KeynoteCustomGamesSlayer.jpg (file) 940 KB Cashmint Slayer variants. 1
17:22, 11 June 2020 KeynoteCustomGamesSE.jpg (file) 928 KB Cashmint Scorched earth variants. 1
17:20, 11 June 2020 KeynoteCustomGamesRegicide.jpg (file) 915 KB Cashmint Regicide variants. 1
17:18, 11 June 2020 KeynoteCustomGamesOddball1.jpg (file) 912 KB Cashmint The other oddball variant. Included given it gives a new description. 1
17:16, 11 June 2020 KeynoteCustomGamesOddball.jpg (file) 920 KB Cashmint Oddball variants. 1
17:13, 11 June 2020 KeynoteCustomGamesKOTH.jpg (file) 914 KB Cashmint King of the Hill variants in the keynote build. 1
17:05, 11 June 2020 KeynoteCustomGamesFlood.jpg (file) 919 KB Cashmint Flood variants in the keynote build. 1
16:44, 11 June 2020 KeynoteCustomGamesCTF.jpg (file) 925 KB Cashmint Capture the Flag variants in the keynote build. 1
16:34, 11 June 2020 CustomGamesMenu.jpg (file) 1.03 MB Cashmint The custom games menu within the E3 2012 build. Sadly, the settings are not available within this build, but with some neat tricks, one can actually unlock this option. 1
16:25, 11 June 2020 KeynoteCustomGamesGameTypesMenu.jpg (file) 933 KB Cashmint The game-types selection menu in the keynote build. Notice how this build has a lot more game-types available than the other two for some reason. 1
17:56, 9 June 2020 InfinityMenu3.jpg (file) 903 KB Cashmint The spartan ops selection menu in the Halo 4 E3 2012 build. 1
17:51, 9 June 2020 InfinityMenu2.jpg (file) 1.02 MB Cashmint The playlist selection menu from the WarGames menu. 1
17:44, 9 June 2020 InfinityMenu1.jpg (file) 923 KB Cashmint The WarGames selection menu in the Halo 4 E3 2012 build. 1
17:39, 9 June 2020 InfinityMenu0.jpg (file) 774 KB Cashmint The infinity menu from the Halo 4 E3 2012 build. 1
17:32, 9 June 2020 Campaignmenu2.jpg (file) 975 KB Cashmint Whilst the E3 2012 build has its traditional campaign menu replaced with a locked verison, a second campaign menu exists within the build. 1
18:46, 8 June 2020 WaypointMenu2.jpg (file) 630 KB Cashmint The infinity news tab in the waypoint menus. Similar to the community updates tab, this tab is identical to the network test. 1
18:38, 8 June 2020 Waypointmenu1.jpg (file) 680 KB Cashmint The Halo career tab in the waypoint menu. Comparing this to the network test, it now has its proper layout complete with strings and all. 1
18:35, 8 June 2020 WaypointMenu0.jpeg (file) 706 KB Cashmint The waypoint menu of the E3 2012 build. The community updates section is identical to the network test. 1
18:22, 8 June 2020 KeynoteActualMenu.jpg (file) 991 KB Cashmint By unlocking the xex to load the regular menus instead of the locked ones, the player can navigate, view, and select options that were never originally intended to be seen by 343. 1
16:32, 8 June 2020 Keynotelogo.png (file) 269 KB Cashmint   1
16:31, 8 June 2020 FinalScene.jpg (file) 1.06 MB Cashmint The final scene in the E3 2012 mission. This sequence plays out after the Chief turns on his promethean vision. 1
16:14, 8 June 2020 FinalEnemy.jpg (file) 1.14 MB Cashmint The final enemy of the brief E3 mission. 1
16:10, 8 June 2020 KeynoteLastEnemyEncounter.jpg (file) 1.27 MB Cashmint The final enemy encounter consists of two watchers and two knights. 1
03:24, 8 June 2020 KeynoteGrenadePart.jpg (file) 1.21 MB Cashmint In the E3 demo, it would appear that the player simply tossed a grenade in the middle of the promethan crawlers in order to kill them all. This couldn't be further from the truth considering the fact that grenades do not explode in this build and the dogs automatically explode upon killing the promethean watcher with any weapon. 1
01:56, 8 June 2020 KeynoteLightRifle.jpg (file) 1.1 MB Cashmint Keynote lightrifle morphs in the Chiefs hands has he picks it up. 1
01:41, 8 June 2020 KeynoteKnightAttack.jpg (file) 1.16 MB Cashmint this is the knight that jumps the Master Chief midway through the keynote mission. 1
01:13, 8 June 2020 KeynoteSecondEnemyEncounter.jpg (file) 1.08 MB Cashmint This is the second enemy encounter in the keynote build that immediately follows the first batch of enemies. 1
00:21, 8 June 2020 MysteriousBeam.jpg (file) 832 KB Cashmint The elite that charges the player seems to die from a beam that quickly disappears once the player looks at it. Also, it doesn't matter when the player looks at the beam, as long as the player looks at it, it will disappear. 1
00:08, 8 June 2020 EliteChargesPlayer.jpg (file) 1.25 MB Cashmint Once the two grunts and jackal have been killed, the remaining elite will charge at the player with an energy sword. Upon the elite's arrival near the Chief, a mysterious beam will evaporate the elite in the blink of an eye. 1
23:48, 7 June 2020 FirstEnemyEncounterkeynote.jpg (file) 1.3 MB Cashmint These are first group of enemies the player is confronted with in the E3 2012 keynote build. Interestingly enough, they will not notice you until after they are scripted to do so. To clarify, say the player were to approach the group prematurely, said enemies will not 'spot' nor attack the player until Cortana has warned the Chief of his compromised location. This prompts the player into their first battle, sort of. 1
23:31, 7 June 2020 SquidSightingIG.jpg (file) 1.12 MB Cashmint Whilst this squid will be covered more in depth later on, this is where the squid is viewable from the Keynote build. 1
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