Difference between revisions of "X360CoreClass"
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| EnablePersistDisplayOnQuit || X360Core.EnablePersistDisplayOnQuit || public static void EnablePersistDisplayOnQuit(bool enabled); || Persist last rendered frame on quit. || See '''IDirect3DDevice9::PersistDisplay'''. | | EnablePersistDisplayOnQuit || X360Core.EnablePersistDisplayOnQuit || public static void EnablePersistDisplayOnQuit(bool enabled); || Persist last rendered frame on quit. || See '''IDirect3DDevice9::PersistDisplay'''. | ||
|- | |- | ||
− | | GetPlayerGamerPicture || X360Core.GetPlayerGamerPicture || public static Texture2D GetPlayerGamerPicture(uint userIndex, X360PlayerId playerId, bool small); || Gets the gamer picture of any player. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''userIndex''' must have read permissions for the profile of playerId. Note: a new texture is created each time this function is called. | + | | GetPlayerGamerPicture || X360Core.GetPlayerGamerPicture || public static Texture2D GetPlayerGamerPicture(uint userIndex, X360PlayerId playerId, bool small); || Gets the gamer picture of any player. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. |
+ | '''userIndex''' must have read permissions for the profile of playerId. Note: a new texture is created each time this function is called. | ||
|- | |- | ||
| GetRawTexture || X360Core.GetRawTexture || public static IntPtr GetRawTexture(Texture texture); || Gets a pointer to IDirect3DBaseTexture9 for a given texture. | | GetRawTexture || X360Core.GetRawTexture || public static IntPtr GetRawTexture(Texture texture); || Gets a pointer to IDirect3DBaseTexture9 for a given texture. | ||
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| GetUserLocalPlayerId || X360Core.GetUserLocalPlayerId || public static X360PlayerId GetUserLocalPlayerId(uint userIndex); || Gets the local player id of a signed in user. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''X360PlayerId''' Returns an invalid X360PlayerId if the specified user is not signed in. | | GetUserLocalPlayerId || X360Core.GetUserLocalPlayerId || public static X360PlayerId GetUserLocalPlayerId(uint userIndex); || Gets the local player id of a signed in user. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''X360PlayerId''' Returns an invalid X360PlayerId if the specified user is not signed in. | ||
|- | |- | ||
− | | GetUserName || X360Core.GetUserName || public static string GetUserName(uint userIndex); || Gets the local user name. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''string''' Returns an empty string, if user is not signed in. | + | | GetUserName || X360Core.GetUserName || public static string GetUserName(uint userIndex); || Gets the local user name. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. |
+ | '''string''' Returns an empty string, if user is not signed in. | ||
|- | |- | ||
| GetUserOnlinePlayerId || X360Core.GetUserOnlinePlayerId || public static X360PlayerId GetUserOnlinePlayerId(uint userIndex); || Gets the online player id of a signed in user. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''X360PlayerId''' Returns an invalid X360PlayerId if the specified user is not signed in with Live! connectivity. | | GetUserOnlinePlayerId || X360Core.GetUserOnlinePlayerId || public static X360PlayerId GetUserOnlinePlayerId(uint userIndex); || Gets the online player id of a signed in user. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''X360PlayerId''' Returns an invalid X360PlayerId if the specified user is not signed in with Live! connectivity. | ||
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| IsSystemUIVisible || X360Core.IsSystemUIVisible || public static bool IsSystemUIVisible(); || Checks if system UI is visible. | | IsSystemUIVisible || X360Core.IsSystemUIVisible || public static bool IsSystemUIVisible(); || Checks if system UI is visible. | ||
|- | |- | ||
− | | IsUserSignedIn || X360Core.IsUserSignedIn || public static bool IsUserSignedIn(uint userIndex, bool onlineOnly); || Checks if user is signed in. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''onlineOnly''' Set to true to require Live! connectivity. '''bool''' Signed in state of the specified user. | + | | IsUserSignedIn || X360Core.IsUserSignedIn || public static bool IsUserSignedIn(uint userIndex, bool onlineOnly); || Checks if user is signed in. || '''userIndex''' Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. '''onlineOnly''' Set to true to require Live! connectivity. |
+ | '''bool''' Signed in state of the specified user. | ||
|- | |- | ||
| RequestSignIn || X360Core.RequestSignIn || public static void RequestSignIn(uint minUsers, uint maxUsers, bool requireOnline); || Shows the sign-in dialog if the number of currently signed-in players is not within the specified range. || '''minUsers''' Is the minimum number of required users [smaller than or equal to maxUsers param]. '''maxUsers''' Is the maximum number of required users [greater than or equal to minUsers param] and [Range 1,3]. '''requireOnline''' States if the users must be signed into Xbox LIVE (silver or gold). | | RequestSignIn || X360Core.RequestSignIn || public static void RequestSignIn(uint minUsers, uint maxUsers, bool requireOnline); || Shows the sign-in dialog if the number of currently signed-in players is not within the specified range. || '''minUsers''' Is the minimum number of required users [smaller than or equal to maxUsers param]. '''maxUsers''' Is the maximum number of required users [greater than or equal to minUsers param] and [Range 1,3]. '''requireOnline''' States if the users must be signed into Xbox LIVE (silver or gold). |
Revision as of 06:58, 8 June 2020
Description
Core Xbox 360 services.
Static Variables
Variable | String | Type | Description |
---|---|---|---|
OnControllerStateChange | X360Core.OnControllerStateChange | public static X360Core.BasicDelegateController OnControllerStateChange; | Callback activated if a controller is connected or disconnected. |
OnQuit | X360Core.OnQuit | public static X360Core.BasicDelegateQuit OnQuit; | Callback activated right before the application terminates. |
OnSystemUIVisibilityChange | X360Core.OnSystemUIVisibilityChange | public static X360Core.BasicDelegate OnSystemUIVisibilityChange; | Callback activated when system UI is shown or hidden. |
OnUserStateChange | X360Core.OnUserStateChange | public static X360Core.BasicDelegate OnUserStateChange; | Callback activated if a user signs in or signs out. |
Static Functions
Variable | String | Type | Description | Extra Info |
---|---|---|---|---|
DebugConfigureForcedSwap | X360Core.DebugConfigureForcedSwap | public static void DebugConfigureForcedSwap(bool enableSwap, bool enableFullscreenVideoUpdate); | DEBUG: Configure forced swap (TCR 022). | Front buffer Swap is inserted during multi-threaded rendering if frame time exceeds limits imposed by TCR #022. This functionality can be controlled in case the behavior is not desired or causes graphical artifacts (in which case you should submit a repro case). Defaults to ON. |
DebugEnableD3DBlockCallback | X360Core.DebugEnableD3DBlockCallback | public static void DebugEnableD3DBlockCallback(bool enabled); | DEBUG: Enable D3D block callback. | Only works in development builds. |
DebugGetGCMemorySize | X360Core.DebugGetGCMemorySize | public static int DebugGetGCMemorySize(); | DEBUG: Get garbage collected memory size. | Only works in development builds. |
DebugGetGCMemoryUsed | X360Core.DebugGetGCMemoryUsed | public static int DebugGetGCMemoryUsed(); | DEBUG: Get garbage collected memory used. | Only works in development builds. |
EnableNuiSystemDialogMode | X360Core.EnableNuiSystemDialogMode | public static void EnableNuiSystemDialogMode(bool enabled); | Enables Natural User Interface mode for system dialogs. No effect if Kinect is disabled. | Calling this function will reset the skeleton tracking id. Call SetNuiSystemDialogTrackingId to select an active skeleton. |
EnablePersistDisplayOnQuit | X360Core.EnablePersistDisplayOnQuit | public static void EnablePersistDisplayOnQuit(bool enabled); | Persist last rendered frame on quit. | See IDirect3DDevice9::PersistDisplay. |
GetPlayerGamerPicture | X360Core.GetPlayerGamerPicture | public static Texture2D GetPlayerGamerPicture(uint userIndex, X360PlayerId playerId, bool small); | Gets the gamer picture of any player. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3].
userIndex must have read permissions for the profile of playerId. Note: a new texture is created each time this function is called. |
GetRawTexture | X360Core.GetRawTexture | public static IntPtr GetRawTexture(Texture texture); | Gets a pointer to IDirect3DBaseTexture9 for a given texture. | |
GetTotalOnlineUsers | X360Core.GetTotalOnlineUsers | public static int GetTotalOnlineUsers(); | Gets the total number of users currently signed in with Live! connectivity. | int Total number of of users currently signed into Xbox LIVE. |
GetTotalSignedInUsers | X360Core.GetTotalSignedInUsers | public static int GetTotalSignedInUsers(); | Gets the total number of users currently signed in. | int Total number of of users currently signed in (local and Xbox LIVE). |
GetUserGamerPicture | X360Core.GetUserGamerPicture | public static Texture2D GetUserGamerPicture(uint userIndex, bool small); | Gets the gamer picture of a local user. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. |
GetUserLocalPlayerId | X360Core.GetUserLocalPlayerId | public static X360PlayerId GetUserLocalPlayerId(uint userIndex); | Gets the local player id of a signed in user. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. X360PlayerId Returns an invalid X360PlayerId if the specified user is not signed in. |
GetUserName | X360Core.GetUserName | public static string GetUserName(uint userIndex); | Gets the local user name. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3].
string Returns an empty string, if user is not signed in. |
GetUserOnlinePlayerId | X360Core.GetUserOnlinePlayerId | public static X360PlayerId GetUserOnlinePlayerId(uint userIndex); | Gets the online player id of a signed in user. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. X360PlayerId Returns an invalid X360PlayerId if the specified user is not signed in with Live! connectivity. |
GetUserPrivilegeLevel | X360Core.GetUserPrivilegeLevel | public static X360PlayerPrivilegeLevel GetUserPrivilegeLevel(uint userIndex, X360PlayerPrivilegeType type); | Gets the privilege level of a local user. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3].
type Is the service (eg. user created content) to query permissions. X360PlayerPrivilegeLevel Returns the privilege level for the specified \type\. |
IsSystemUIVisible | X360Core.IsSystemUIVisible | public static bool IsSystemUIVisible(); | Checks if system UI is visible. | |
IsUserSignedIn | X360Core.IsUserSignedIn | public static bool IsUserSignedIn(uint userIndex, bool onlineOnly); | Checks if user is signed in. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. onlineOnly Set to true to require Live! connectivity.
bool Signed in state of the specified user. |
RequestSignIn | X360Core.RequestSignIn | public static void RequestSignIn(uint minUsers, uint maxUsers, bool requireOnline); | Shows the sign-in dialog if the number of currently signed-in players is not within the specified range. | minUsers Is the minimum number of required users [smaller than or equal to maxUsers param]. maxUsers Is the maximum number of required users [greater than or equal to minUsers param] and [Range 1,3]. requireOnline States if the users must be signed into Xbox LIVE (silver or gold). |
SetControllerVibration | X360Core.SetControllerVibration | public static bool SetControllerVibration(uint userIndex, float leftMotor, float rightMotor); | Enable controller vibration. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. leftMotor and rightMotor must be in the range of [0; 1]. |
SetNuiSystemDialogTrackingId | X360Core.SetNuiSystemDialogTrackingId | public static void SetNuiSystemDialogTrackingId(uint trackingId); | Sets the skeleton tracking id of the locally signed-in player who will be in control of the dialogs. | Set trackingId to zero to require players to wave before using a dialog. |
SetProcessorAffinity | X360Core.SetProcessorAffinity | public static void SetProcessorAffinity(int cpus); | Sets the cpu processor affinity for the current thread. | This function will not operate on MainTread cpus 0 is Core 0 Hardware Thread 0 1 is Core 0 Hardware Thread 1 2 is Core 1 Hardware Thread 0 3 is Core 1 Hardware Thread 1 4 is Core 2 Hardware Thread 0 5 is Core 2 Hardware Thread 1. |
ShowGamerCard | X360Core.ShowGamerCard | public static void ShowGamerCard(uint userIndex, X360PlayerId playerId); | Displays a gamer card. |
userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. |
UserAwardGamerPicture | X360Core.UserAwardGamerPicture | public static void UserAwardGamerPicture(uint userIndex, uint pictureId); | Awards the user with a gamer picture. | userIndex Is the index of the signed-in gamer associated with a local controller port. Range[0, 3]. Pictures must be added to the game configuration with XLAST. |
Delegates
Delegates | String | Type | Description | |
---|---|---|---|---|
BasicDelegate | X360Core.BasicDelegate | public delegate void BasicDelegate(); | X360Core delegate type. | |
BasicDelegateController | X360Core.BasicDelegateController | public delegate void BasicDelegateController(uint index, bool connected); | X360Core delegate type. | index Is the index of the signed-in gamer associated with a local controller port. Range[0, 3].
connected Is the new connection state of controller. |