Difference between revisions of "Halo 4 E3 Builds"
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|+ style="text-align: left;" |Halo 4 E3 Build Dates | |+ style="text-align: left;" |Halo 4 E3 Build Dates | ||
!Build Name | !Build Name | ||
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!Build Date | !Build Date | ||
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|Keynote | |Keynote | ||
+ | |15119.12.05.31.0400.e3m60 | ||
|Thu May 31 07:22:17 2012 | |Thu May 31 07:22:17 2012 | ||
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|WarGames | |WarGames | ||
+ | |15116.12.05.31.0300.e3 | ||
|Thu May 31 06:19:41 2012 | |Thu May 31 06:19:41 2012 | ||
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|Spartan Ops | |Spartan Ops | ||
+ | |15117.12.05.31.0300.e3 | ||
|Thu May 31 06:23:28 2012 | |Thu May 31 06:23:28 2012 | ||
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==Keynote== | ==Keynote== | ||
The keynote presentation build is perhaps this collections' most interesting build, at first glance. To clarify, this build is the one that 343 played live on stage during the their presentation. Additionally, the build contains an early and highly scripted version of the mission 'Infinity' which is the 4th mission Halo 4's campaign. With the mission being heavily scripted, it is very easy to miss triggers and even entire pieces of dialogue given the player moves in a sporadic manner. Before moving into the brief demo sequence, it is important to first take a look at the introductory menu and its subsequent sub-menus. Pictured below is what a player would be introduced to after selecting the build's given xex. Pictured next to that is the menu that will be loaded upon pressing start. | The keynote presentation build is perhaps this collections' most interesting build, at first glance. To clarify, this build is the one that 343 played live on stage during the their presentation. Additionally, the build contains an early and highly scripted version of the mission 'Infinity' which is the 4th mission Halo 4's campaign. With the mission being heavily scripted, it is very easy to miss triggers and even entire pieces of dialogue given the player moves in a sporadic manner. Before moving into the brief demo sequence, it is important to first take a look at the introductory menu and its subsequent sub-menus. Pictured below is what a player would be introduced to after selecting the build's given xex. Pictured next to that is the menu that will be loaded upon pressing start. |
Revision as of 12:44, 6 June 2020
Contents
Halo 4 at E3 2012
In 2012, 343 was poised to release their latest and most ambitious project yet, Halo 4. Drumming up anticipation, 343 took their project to the show-floor at the 2012 Electronic Entertainment Expo. During this time, 343 showed off Halo 4's 3 main game-modes; campaign, wargames, and spartan ops. In order to show off each of the 3 aforementioned game-modes, 343 built 3 different versions of the same game. One that booted to an incredibly limited campaign menu, one that booted to a limited wargames custom games menu, and one that booted to a limited spartan ops menu. These 3 builds would come to be known as the Halo 4 E3 builds. Contrary to what one might initially believe, each build is unique from one another considering each aims to show off different parts of Halo 4.
Build Name | Build Version | Build Date |
---|---|---|
Keynote | 15119.12.05.31.0400.e3m60 | Thu May 31 07:22:17 2012 |
WarGames | 15116.12.05.31.0300.e3 | Thu May 31 06:19:41 2012 |
Spartan Ops | 15117.12.05.31.0300.e3 | Thu May 31 06:23:28 2012 |
Keynote
The keynote presentation build is perhaps this collections' most interesting build, at first glance. To clarify, this build is the one that 343 played live on stage during the their presentation. Additionally, the build contains an early and highly scripted version of the mission 'Infinity' which is the 4th mission Halo 4's campaign. With the mission being heavily scripted, it is very easy to miss triggers and even entire pieces of dialogue given the player moves in a sporadic manner. Before moving into the brief demo sequence, it is important to first take a look at the introductory menu and its subsequent sub-menus. Pictured below is what a player would be introduced to after selecting the build's given xex. Pictured next to that is the menu that will be loaded upon pressing start.
Initial Menus for the Keynote Build:
As is evident by the pictures above, the menu provided in this build is nothing like the retail game. The retail build would bring players to a complete menu accompanied by options for campaign, infinity, and waypoint; this menu brings players to a locked screen containing only one option, campaign. Additionally, players are unable to back out or progress into the other game modes that the retail build would allow by normal means. Pressing start button will take players to the settings menu where the player is free to set their control preferences, network status, audio/video options, loadout, spartan armor, and emblem. The pictures below showcase the settings menu in its entirety. To quickly preface the next set of information, this article will not be re-posting the settings menus in each of the 3 builds seeing as each of them are identical; instead, this article will aim to only point out the differences given there are any in the next version's settings menu.
Settings Menu of the Keynote/E3 Builds:
The Keynote Presentation Mission
With the preliminary information out of the way, it's time to delve in to the real meat and bones of this build, the mission itself. As was mentioned, the E3 demo aims to showcase an early and highly scripted version of the mission Infinity; this is the 4th mission in the final game. Upon pressing the only button available, players will be instantly begin loading into the mission. However, before players are able to gain control of Master Chief, they must first endure a cut-scene that shows the UNSC Infinity ship crash landing onto Requiem; this is the planet that Master Chief has also found himself stranded on.
Mission Transcription
-TRANSCRIBE THE E3 MISSION-
Differences From Retail
That is one fine ass eel?
WarGames
Talk about war games son!!!
Spartan Ops
Talk about spops son!!!