Difference between revisions of "Medusa Kiosk Control Pack"

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* USB hub chip CY7C65640-LFXC takes care of the USB connectors for I/O, controllers, and the memory card
 
* USB hub chip CY7C65640-LFXC takes care of the USB connectors for I/O, controllers, and the memory card
 
* ATMEL518 microcontroller near the USB hub that is possibly tied to timer functionality
 
* ATMEL518 microcontroller near the USB hub that is possibly tied to timer functionality
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 +
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<gallery>
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Medusa Top.JPG|Medusa Top
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Medusa Bottom.JPG|Medusa Bottom
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Medusa Side.JPG|Medusa Side A
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Medusa Side 2.JPG|Medusa Side B
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Medusa Inside.JPG|Medusa Inside
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</gallery>

Latest revision as of 05:34, 19 October 2021

Medusa Front.jpg

Medusa Kiosk Control Pack

Launch Date: Was used inside Kiosk Machines
Manufacturer: Microsoft

Bare Minimum to use Medusa:

  • Medusa Special Double Ended AV Cable (30 pins connected)
  • USB-A to USB-B Cable (plugged into back USB port of Xbox 360)
  • Power Supply


Ports:

  • 2x USB wired Controller ports
  • 2x mini-DIN connectors for Internal and External headphone jacks, with a headphone volume control on the Kiosk (2x 3,5mm TRS per player, 2 buttons (Vol + / Vol -)
  • 1x Mini-USB port on the front used for a Special Memory Card slot on the Front of the Kiosk. (Uses 3.3v instead of 5v)
  • 1 Power Port that uses a 5volt/5amp Power Supply


Features:

  • Block access to Xbox LIVE
  • Block access to settings
  • Automates demo time (OFF/5MINS/10MINS/15MINS)
  • Can access "Retailer Specific" images


Others: (Thanks Aspect for the specs)

  • Powered by a PIC16F747-I/PT
  • Internal debugging port at J5 connected to the debugging pins of the PIC
  • A Programming port (RJ25 connector) accessible from the cover of the unit
  • USB hub chip CY7C65640-LFXC takes care of the USB connectors for I/O, controllers, and the memory card
  • ATMEL518 microcontroller near the USB hub that is possibly tied to timer functionality